Oct 9 - Oct 16 Devlog
Hey there Dataswarmers! Hope you're doing dandy.
It's the middle of midterm season for our programming team, so not much progress was made in the build side of things...
At the moment, we have gotten feedback from our previous week's playtesting session, and having an in-house vote, we decided to continue working on this core gameplay loop: Convert all enemies, then escape the level.
The biggest blocker at the moment is player readability. Right now, we are lacking a lot of UI interfaces and icons to help make the game easier to read and digest, and our levels are more a diaspora of ideas, rather than a solid level cluster. We aim to get all these completed by our alpha build!
Progress Report:
Audio
- Completed
- New main menu theme
- To do
- Add/polish sound effects based on new game direction
Art
- Completed
- Main character texture
- Main character rigging
- To Do
- Confirm enemy designs
- Enemy model & texture
- BG props model & texture
- Main character animations
Programming
- Completed:
- Camera Overhaul to center on player character
- Import player model
- Camera Overhaul to center on player character
- To do:
- Revamp and clean up existing codebase
- Shooting Indicator
- Control hotbar/indicator
- Instructions Screen
- Virus selection screen
Get excited Dataswarmers! We'll be sneaking up on you soon!
Files
Get Into the Dataswarm
Into the Dataswarm
A 2.5D Puzzle Game where you hack sentries in order to dive deeper into the system's core.
Status | Prototype |
Author | pokemonball34 |
Genre | Puzzle |
Tags | 3D, Turn-based Strategy |
More posts
- Nov 6 - Nov 13 Devlog1 day ago
- Oct 23 - Nov 6 Devlog - Clearing out the Clutter9 days ago
- Oct 16 - Oct 23 Devlog - Alpha Build22 days ago
- Oct 2 - Oct 9 Devlog - The Dataswarm36 days ago
- Sept 26 - Oct 2 Devlog: Into the Dataswarm44 days ago
- Devlog - Sept 18-2551 days ago
- Our First Prototype Build58 days ago
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