Oct 9 - Oct 16 Devlog


Hey there Dataswarmers! Hope you're doing dandy.

It's the middle of midterm season for our programming team, so not much progress was made in the build side of things...

At the moment, we have gotten feedback from our previous week's playtesting session, and having an in-house vote, we decided to continue working on this core gameplay loop: Convert all enemies, then escape the level.

The biggest blocker at the moment is player readability. Right now, we are lacking a lot of UI interfaces and icons to help make the game easier to read and digest, and our levels are more a diaspora of ideas, rather than a solid level cluster. We aim to get all these completed by our alpha build!

Progress Report:

Audio

  • Completed
    • New main menu theme
  • To do
    • Add/polish sound effects based on new game direction

Art

  • Completed
    • Main character texture
    • Main character rigging
  • To Do
    • Confirm enemy designs
    • Enemy model & texture
    • BG props model & texture
    • Main character animations

Programming

  • Completed:
    • Camera Overhaul to center on player character
    • Import player model
  • To do:
    • Revamp and clean up existing codebase
    • Shooting Indicator
    • Control hotbar/indicator
    • Instructions Screen
    • Virus selection screen

Get excited Dataswarmers! We'll be sneaking up on you soon!

Files

tactical-x-0.1.0.zip 34 MB
66 days ago

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