Oct 23 - Nov 6 Devlog - Clearing out the Clutter
Into the Dataswarm » Devlog
Hi Dataswarmers!
Since UofT had a reading week, the team was mostly on break, but now we're back with some updates this week!
The feedback we got helped reveal some flaws in our game, especially in terms of UI, so we hope that our current changes help remedy this!
Checklist
Art
- Completed
- MC idle, aim, die animations + integrated in Unity animator
- Enemy rigging
- Update tutorial cards
- Update certain VFXs
- Stage select & Result UI
- Options & Pause UI
- Wall variation
- Game icon
- MC idle, aim, die animations + integrated in Unity animator
- Todo
- MC shoot, dash animations
- Enemy animations
Music
- Completed
- Goal unlocked sfx
- Bullet hack sfx
- Goal unlocked sfx
- Todo
- Prep completed assets for implementation
- Polish implemented assets with appropriate effects
- Prep completed assets for implementation
CS
- Completed:
- Update MC, bullet, and enemy assets
- Add in tutorial card assets
- Enlarge previous UI elements to be consistent across devices
- Implement Success Screen State
- Add Turn Count Achievement System
- Re-add in the Crossfade transition between scenes.
- Todo:
- Implement Pause Button
- Fix Xbox controller issue
- Options Menus
- Credits Menu
- Update Achievement Requirements
- Re-arrange levels to better reflect difficulty curve
Files
IntoTheDataswarm-PreBeta_2.zip 52 MB
10 days ago
Get Into the Dataswarm
Into the Dataswarm
A 2.5D Puzzle Game where you hack sentries in order to dive deeper into the system's core.
Status | Prototype |
Author | pokemonball34 |
Genre | Puzzle |
Tags | 3D, Turn-based Strategy |
More posts
- Nov 6 - Nov 13 Devlog1 day ago
- Oct 16 - Oct 23 Devlog - Alpha Build22 days ago
- Oct 9 - Oct 16 Devlog29 days ago
- Oct 2 - Oct 9 Devlog - The Dataswarm36 days ago
- Sept 26 - Oct 2 Devlog: Into the Dataswarm44 days ago
- Devlog - Sept 18-2551 days ago
- Our First Prototype Build58 days ago
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