Sept 26 - Oct 2 Devlog: Into the Dataswarm


Hey everyone! We're excited to present some of what we have done over the past week, but first, we'd like to announce a big change happening. We've decided to rename ourselves to Into the Dataswarm! Though our previous name was pretty awesome, it also felt a little off from what we were trying to make. We felt the new name better encapsulates what we want to build, for our upcoming alpha build, and we hope that it has a nice ring to it!

This week was mostly setting things up so that our game was more readable for everyone. The previous iteration required us developers to guide the player around how to play our game, but we won't be able to handhold everyone... So we've been mostly working on implementing more UI and menus to help make the game easier to peruse for players.

We've also finalized our art direction and sound design, moving forward with a low-poly artstyle. For our music team, they've implemented a new ambiance and a bunch of SFX to add to our game. We haven't implemented them in yet, but we hope to let dive deeper into the world of Into the Dataswarm over the coming month.

We hope to hear your feedback and are excited to present more!

Art-Design

  • Completed
    • Finalized the designs of character, enemies and background
    • Decided on 3D art style (Low poly / Stylized)
  • To do
    • Character model and texture, set as standard for 3D art style
    • Test out pixel style texture / shader

Music

      • Completed
        • Added a new ambience track
        • Created three new level theme
        • Sound effects for buttons, weapon fire, player teleport, enemy damage and enemy alert
      • To do
        • Tweak general soundtrack to better suit the theme
        • Sound effects for movement and camera panning
        • Polish and finalize main menu theme
        • Polish first level theme

      Programming

      • Completed
        • Main Menu/Lose Screen/Victory Screen
        • Controller Support
        • Two new beginner levels
      • To do
        • Implement a directional indicator for where the enemies will go
        • Enemy Collision Recognition
        • Streamline Enemy creation
        • Control Layout menu

      Files

      tactical-x GGD Build.zip 34 MB
      43 days ago
      dataswarm_gdd02.pdf 2.2 MB
      43 days ago

      Get Into the Dataswarm

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